![]() ![]() During late night and early hours of the morning in several faction-specific bases, there is a chance swarms of mutants will attack a base. New base defense events have been added to the game. This feature should open up new addon possibilities like tiered binoculars or new melee weapons. The non-slottable equippable items will be highlighted and will allow the ability to equip/unequip them via the context menu. Now it's possible to visually equip knives, binoculars and grenades directly in the inventory menu. Perhaps addons will expand on this idea further. I would have liked to make protection artefacts give huge boosts to damage types and give them high degradation rates, but since this feature is optional that can't occur. Artefact bonuses have been slightly boosted to help balance this feature. Having the best artefacts no longer is the end of the line for artefact hunting. In some cases stashing artefacts might be a wiser decision over cashing them in. Degradation promotes further artefact hunting and accumulation. Degradation is communicated in-game through the new Efficiency stat. ![]() Degradation decreases the overall impact of both the bonuses and negative effects. Artefacts can now degrade when their abilities and bonuses are activated.
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May 2023
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